It can be a fun thing to do though, I don't discourage someone from playing around with it, but it isn't something I'd recommend over, say, a SSD. And there's the case that not all games can fit inside of a "reasonable" RAM disk, at least without some creative file linking and whatnot. For the purpose of copying a game into a RAM disk, and running from there, it would work ok, but you have the entire time of recopying the game each time you reboot your computer to content with - which takes a bit of time, and the inconvenience of doing that each time (which can be automated, but it's still there to some degree). I wouldn't argue that anyone should go out and spend money on RAM ugprades just for the purpose of RAM disking - there are a lot of issues with RAM disks: they are not persistant, you have to rebuild them after each reboot, and save them prior to each shutdown. At least nothing like not having enough RAM, which is quite dramatic. Not using RAM won't really hurt anything either. Win7 essentially uses the same superfetch, it just doesn't get reported as RAM in use.Īs far as "too much RAM" - I don't think there really is such as thing as in, too much RAM won't slow down your computer or cause other issues: slightly more power use, slightly longer POST times, but nothing dramatic out of either of those. The reason for this was that people saw all the RAM being used by superfetch, and freaked out and called Vista a memory hog (it was, but it wasn't because of superfetch caching). Windows 7 still uses RAM for superfetch, it just doesn't report it - whereas it did on Vista. I'm not the only one with a dream build like that, right? bat files could be used to swap the image then load the game, seamlessly. If the software is capable of command-prompt type commands. I could then manage image files with different games. With 64GB of total RAM, I would be able to store at least one game at all times. It will likely be expensive, but RAM prices are coming down slowly. The image would be loaded at boot automatically. This would require software with automatic imaging of the RAM drive to back it up to a SSD periodically. One day, I hope to use some of the more advanced RAM Disk programs and store my game files in RAM when the computer is on. I'm sure if you use a mechanical drive and don't have a SSD yet, but have 16GB of RAM, you would see a difference in performance. I don't really notice a performance difference, but fewer writes to my SSD should help it last longer. It doesn't have the fancier features of other programs, but it was good enough for creating a 4-8 GB space in my RAM for Windows to use as swap space. Without too much trouble, I found a free, no-adware program that lets me do the same: SoftPerfect's RAM Disk. Linux has had the ability to turn excess RAM into a virtual disk for a while. Excessive unused RAM like that is a waste of money, so I found a solution (nothing new) and hope to share it with everyone here. In addition, even with SuperFetch storing some data and a MMO running and taking up some memory, I was still using less than 8GB of RAM. Unfortunately, it didn't work out that way without manually configuring the page file. A while back, I upgraded to 16GB of RAM, hoping Windows 7 would stop using the page file on my SSD.
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